/*
 * Copyright (c) 1997, 2006, Oracle and/or its affiliates. All rights reserved.
 * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 *
 *
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 *
 *
 */
package javax.swing.plaf.multi;

import java.util.Vector;
import javax.swing.plaf.TextUI;
import java.lang.String;
import javax.swing.text.JTextComponent;
import java.awt.Point;
import java.awt.Rectangle;
import javax.swing.text.BadLocationException;
import javax.swing.text.Position;
import javax.swing.text.EditorKit;
import javax.swing.text.View;
import javax.swing.plaf.ComponentUI;
import javax.swing.JComponent;
import java.awt.Graphics;
import java.awt.Dimension;
import javax.accessibility.Accessible;

/**
 * A multiplexing UI used to combine <code>TextUI</code>s.
 *
 * <p>This file was automatically generated by AutoMulti.
 *
 * @author Otto Multey
 */
public class MultiTextUI extends TextUI {

  /**
   * The vector containing the real UIs.  This is populated
   * in the call to <code>createUI</code>, and can be obtained by calling
   * the <code>getUIs</code> method.  The first element is guaranteed to be the real UI
   * obtained from the default look and feel.
   */
  protected Vector uis = new Vector();

////////////////////
// Common UI methods
////////////////////

  /**
   * Returns the list of UIs associated with this multiplexing UI.  This
   * allows processing of the UIs by an application aware of multiplexing
   * UIs on components.
   */
  public ComponentUI[] getUIs() {
    return MultiLookAndFeel.uisToArray(uis);
  }

////////////////////
// TextUI methods
////////////////////

  /**
   * Invokes the <code>getToolTipText</code> method on each UI handled by this object.
   *
   * @return the value obtained from the first UI, which is the UI obtained from the default
   * <code>LookAndFeel</code>
   * @since 1.4
   */
  public String getToolTipText(JTextComponent a, Point b) {
    String returnValue =
        ((TextUI) (uis.elementAt(0))).getToolTipText(a, b);
    for (int i = 1; i < uis.size(); i++) {
      ((TextUI) (uis.elementAt(i))).getToolTipText(a, b);
    }
    return returnValue;
  }

  /**
   * Invokes the <code>modelToView</code> method on each UI handled by this object.
   *
   * @return the value obtained from the first UI, which is the UI obtained from the default
   * <code>LookAndFeel</code>
   */
  public Rectangle modelToView(JTextComponent a, int b)
      throws BadLocationException {
    Rectangle returnValue =
        ((TextUI) (uis.elementAt(0))).modelToView(a, b);
    for (int i = 1; i < uis.size(); i++) {
      ((TextUI) (uis.elementAt(i))).modelToView(a, b);
    }
    return returnValue;
  }

  /**
   * Invokes the <code>modelToView</code> method on each UI handled by this object.
   *
   * @return the value obtained from the first UI, which is the UI obtained from the default
   * <code>LookAndFeel</code>
   */
  public Rectangle modelToView(JTextComponent a, int b, Position.Bias c)
      throws BadLocationException {
    Rectangle returnValue =
        ((TextUI) (uis.elementAt(0))).modelToView(a, b, c);
    for (int i = 1; i < uis.size(); i++) {
      ((TextUI) (uis.elementAt(i))).modelToView(a, b, c);
    }
    return returnValue;
  }

  /**
   * Invokes the <code>viewToModel</code> method on each UI handled by this object.
   *
   * @return the value obtained from the first UI, which is the UI obtained from the default
   * <code>LookAndFeel</code>
   */
  public int viewToModel(JTextComponent a, Point b) {
    int returnValue =
        ((TextUI) (uis.elementAt(0))).viewToModel(a, b);
    for (int i = 1; i < uis.size(); i++) {
      ((TextUI) (uis.elementAt(i))).viewToModel(a, b);
    }
    return returnValue;
  }

  /**
   * Invokes the <code>viewToModel</code> method on each UI handled by this object.
   *
   * @return the value obtained from the first UI, which is the UI obtained from the default
   * <code>LookAndFeel</code>
   */
  public int viewToModel(JTextComponent a, Point b, Position.Bias[] c) {
    int returnValue =
        ((TextUI) (uis.elementAt(0))).viewToModel(a, b, c);
    for (int i = 1; i < uis.size(); i++) {
      ((TextUI) (uis.elementAt(i))).viewToModel(a, b, c);
    }
    return returnValue;
  }

  /**
   * Invokes the <code>getNextVisualPositionFrom</code> method on each UI handled by this object.
   *
   * @return the value obtained from the first UI, which is the UI obtained from the default
   * <code>LookAndFeel</code>
   */
  public int getNextVisualPositionFrom(JTextComponent a, int b, Position.Bias c, int d,
      Position.Bias[] e)
      throws BadLocationException {
    int returnValue =
        ((TextUI) (uis.elementAt(0))).getNextVisualPositionFrom(a, b, c, d, e);
    for (int i = 1; i < uis.size(); i++) {
      ((TextUI) (uis.elementAt(i))).getNextVisualPositionFrom(a, b, c, d, e);
    }
    return returnValue;
  }

  /**
   * Invokes the <code>damageRange</code> method on each UI handled by this object.
   */
  public void damageRange(JTextComponent a, int b, int c) {
    for (int i = 0; i < uis.size(); i++) {
      ((TextUI) (uis.elementAt(i))).damageRange(a, b, c);
    }
  }

  /**
   * Invokes the <code>damageRange</code> method on each UI handled by this object.
   */
  public void damageRange(JTextComponent a, int b, int c, Position.Bias d, Position.Bias e) {
    for (int i = 0; i < uis.size(); i++) {
      ((TextUI) (uis.elementAt(i))).damageRange(a, b, c, d, e);
    }
  }

  /**
   * Invokes the <code>getEditorKit</code> method on each UI handled by this object.
   *
   * @return the value obtained from the first UI, which is the UI obtained from the default
   * <code>LookAndFeel</code>
   */
  public EditorKit getEditorKit(JTextComponent a) {
    EditorKit returnValue =
        ((TextUI) (uis.elementAt(0))).getEditorKit(a);
    for (int i = 1; i < uis.size(); i++) {
      ((TextUI) (uis.elementAt(i))).getEditorKit(a);
    }
    return returnValue;
  }

  /**
   * Invokes the <code>getRootView</code> method on each UI handled by this object.
   *
   * @return the value obtained from the first UI, which is the UI obtained from the default
   * <code>LookAndFeel</code>
   */
  public View getRootView(JTextComponent a) {
    View returnValue =
        ((TextUI) (uis.elementAt(0))).getRootView(a);
    for (int i = 1; i < uis.size(); i++) {
      ((TextUI) (uis.elementAt(i))).getRootView(a);
    }
    return returnValue;
  }

////////////////////
// ComponentUI methods
////////////////////

  /**
   * Invokes the <code>contains</code> method on each UI handled by this object.
   *
   * @return the value obtained from the first UI, which is the UI obtained from the default
   * <code>LookAndFeel</code>
   */
  public boolean contains(JComponent a, int b, int c) {
    boolean returnValue =
        ((ComponentUI) (uis.elementAt(0))).contains(a, b, c);
    for (int i = 1; i < uis.size(); i++) {
      ((ComponentUI) (uis.elementAt(i))).contains(a, b, c);
    }
    return returnValue;
  }

  /**
   * Invokes the <code>update</code> method on each UI handled by this object.
   */
  public void update(Graphics a, JComponent b) {
    for (int i = 0; i < uis.size(); i++) {
      ((ComponentUI) (uis.elementAt(i))).update(a, b);
    }
  }

  /**
   * Returns a multiplexing UI instance if any of the auxiliary
   * <code>LookAndFeel</code>s supports this UI.  Otherwise, just returns the
   * UI object obtained from the default <code>LookAndFeel</code>.
   */
  public static ComponentUI createUI(JComponent a) {
    ComponentUI mui = new MultiTextUI();
    return MultiLookAndFeel.createUIs(mui,
        ((MultiTextUI) mui).uis,
        a);
  }

  /**
   * Invokes the <code>installUI</code> method on each UI handled by this object.
   */
  public void installUI(JComponent a) {
    for (int i = 0; i < uis.size(); i++) {
      ((ComponentUI) (uis.elementAt(i))).installUI(a);
    }
  }

  /**
   * Invokes the <code>uninstallUI</code> method on each UI handled by this object.
   */
  public void uninstallUI(JComponent a) {
    for (int i = 0; i < uis.size(); i++) {
      ((ComponentUI) (uis.elementAt(i))).uninstallUI(a);
    }
  }

  /**
   * Invokes the <code>paint</code> method on each UI handled by this object.
   */
  public void paint(Graphics a, JComponent b) {
    for (int i = 0; i < uis.size(); i++) {
      ((ComponentUI) (uis.elementAt(i))).paint(a, b);
    }
  }

  /**
   * Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
   *
   * @return the value obtained from the first UI, which is the UI obtained from the default
   * <code>LookAndFeel</code>
   */
  public Dimension getPreferredSize(JComponent a) {
    Dimension returnValue =
        ((ComponentUI) (uis.elementAt(0))).getPreferredSize(a);
    for (int i = 1; i < uis.size(); i++) {
      ((ComponentUI) (uis.elementAt(i))).getPreferredSize(a);
    }
    return returnValue;
  }

  /**
   * Invokes the <code>getMinimumSize</code> method on each UI handled by this object.
   *
   * @return the value obtained from the first UI, which is the UI obtained from the default
   * <code>LookAndFeel</code>
   */
  public Dimension getMinimumSize(JComponent a) {
    Dimension returnValue =
        ((ComponentUI) (uis.elementAt(0))).getMinimumSize(a);
    for (int i = 1; i < uis.size(); i++) {
      ((ComponentUI) (uis.elementAt(i))).getMinimumSize(a);
    }
    return returnValue;
  }

  /**
   * Invokes the <code>getMaximumSize</code> method on each UI handled by this object.
   *
   * @return the value obtained from the first UI, which is the UI obtained from the default
   * <code>LookAndFeel</code>
   */
  public Dimension getMaximumSize(JComponent a) {
    Dimension returnValue =
        ((ComponentUI) (uis.elementAt(0))).getMaximumSize(a);
    for (int i = 1; i < uis.size(); i++) {
      ((ComponentUI) (uis.elementAt(i))).getMaximumSize(a);
    }
    return returnValue;
  }

  /**
   * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.
   *
   * @return the value obtained from the first UI, which is the UI obtained from the default
   * <code>LookAndFeel</code>
   */
  public int getAccessibleChildrenCount(JComponent a) {
    int returnValue =
        ((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a);
    for (int i = 1; i < uis.size(); i++) {
      ((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a);
    }
    return returnValue;
  }

  /**
   * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.
   *
   * @return the value obtained from the first UI, which is the UI obtained from the default
   * <code>LookAndFeel</code>
   */
  public Accessible getAccessibleChild(JComponent a, int b) {
    Accessible returnValue =
        ((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a, b);
    for (int i = 1; i < uis.size(); i++) {
      ((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a, b);
    }
    return returnValue;
  }
}
